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Outlook for Mobile Gambling

M-gambling has already made inroads abroad, and is poised to take off as a major e-commerce sector as 3G networks fall into place.

Mobile Wireless Casino Gaming The sector will be worth EUR700 million (US$642 million) by 2006. M-gambling already has a head-start abroad, because of the substantial installed base of WAP-enabled cell phones there. The single biggest challenge to m-gambling is payment processing. From a regulatory perspective, mobile gambling offers advantages over Internet based gambling.

"Welcome to Wireless Winnings, where you can play blackjack and poker from your wireless phone, PDA or mobile device. Our online casino is the world's first for wireless devices. Our gaming site is exclusively designed for wireless devices. We are dedicated to bringing fun and fair games to the palm of your hand, wherever you may be. Play while waiting at the airport or stranded in dull meetings Interested in playing Blackjack and Draw Poker from your phone or PDA? Just enter www.wirelesswinnings.com into your micro-browser and start winning!!!"

Well, sign me up! That site is also for sale. Think it would be a good investment? Many webmasters must be asking themselves the same question about mobile gambling in general.

In May, Irish-based consultancy Alatto issued an extensive market research report - Understanding Mobile Gambling. In a nutshell, it forecasts that the sector will be worth EUR700 million (US$642 million) by 2006, with Average Revenues Per User (ARPU) coming to EUR78 (US$71). Dr John Whelan, Head of Research at Alatto and author of the report, admits those revenue figures are very conservative-other analysts have forecast twice as much.

While the report is geared more to mobile service operators than webmasters, it is clear that where the telecoms operators may be seeking to replace previous revenue sources, the partnering online gambling site has an opportunity to significantly supplement its current revenues. Dr Whelan says,

"Faced with eroding voice revenues, mobile operators need to boost their revenues by introducing data applications that are relevant to defined user segments. Although small in size, m-gambling represents a very lucrative niche for mobile operators. After all, it is far easier to generate guaranteed revenue from gambling than from many other data services including e-mail."

There is another factor too--mobile betting should be an attractive additional revenue source for mobile operators now shouldering the notoriously high costs of third generation (3G) mobile licenses. One of the premises that operators used in justifying the high prices paid for 3G licenses was that there are a large number of alternative data revenue sources outside of voice.

However, as Whelan warns "The ARPU potential for mobile gambling is very large, but the area can be a veritable minefield for the unwary, including issues such as payment collection, fraud, roaming, jurisdiction, billing, and legality of gambling contracts--all needing careful consideration."

Human Factors

Alatto predicts that around 4.5 percent of all global mobile users will gamble to some extent, with the typical user a male aged between 25 and 39 years old. And they will fall into two consumer groups that webmasters will want to target somewhat differently. Whelan says:

"At one extreme there are infrequent players who regard mobile gambling as an innocuous time filler or a more convenient way to play the lottery. At the other extreme are frequent, heavy gamblers who are motivated by the ubiquitous availability, isolation and anonymity of m-gambling. Given this diversity in behavior and spending patterns, operators need to develop applications that are tailored to the needs of the different segments of gamblers."

A recent Jupiter Media Metrix study indicated that a full third of traffic to casino sites comes from users within the workplace. How intriguing that statistic is! That segment should find their mobile phone a welcome and flexible alternative to the dangers of being chained like a sitting duck to the company's immobile workstation?

Market opportunities aside, m-gambling is certainly going to be popular with compulsive gamblers, as recent scientific evidence seems to confirm (see, for example, G.T. Ladd and N.M Petry, "Disordered Gambling Among University-Based Medical and Dental Patients: A Focus on Internet Gambling," The Psychology of Addictive Behavior 16(1): 76-79; 2002.). That fact will certainly not be lost on legislators, who will regard m-gambling as more pernicious than traditional Internet gambling in this respect.
Markets and Infrastructure

As a CNET News.com story observed, "In Germany, cell phone users punch in a few numbers and play the lottery; parlaying a trifecta at the Hong Kong Jockey Club is also only a telephone number away; and in London one of the world's largest online betting companies, Eurobet, offers a tutorial on how to turn a Nokia phone into a betting machine."

M-gambling already has a head-start abroad, partly in consequence of a substantial installed base of WAP-enabled cell phones there. The recent launch in Germany and the Netherlands of NTT DoCoMo's i-Mode (which has 30 million subscribers in Japan) further enhances that infrastructure.

Not so in North America, where the WAP installed base is very weak. It's hardly surprising that Jupiter Media Metrix forecasts that the North American market will account for less than 10 percent of global revenues from wireless advertising, m-commerce, and wireless content subscription services by 2003.

However, WAP has received negative reviews from users and analysts alike-the upcoming third generation (3G) of wireless is much more promising as a general platform for m-commerce of all types. The first 3G networks launched in Japan in 2001 and is expected to reach maturity between 2003 and 2005.

  • Always-on Web access
  • Rich multimedia
  • High-speed broadband
  • Multiple platform support
  • Multiple function support
  • Worldwide roaming capability
Of course, North America has an additional handicap insofar as wireless gambling is illegal here. Even so, and while waiting for the infrastructure to establish itself, US sites are testing the waters.

Sports handicapper VegasInsider.com offers live odds, scores, handicapping analysis, news, and other information to users via cellular phones, WAP phones, and PDAs. The site represents a short hop to actually playing, since it's a good starting point for anyone looking to get the latest Vegas lines on major sporting events, before comparing them to the odds of their favorite offshore book.

In May, Las Vegas' MGM Mirage announced it is the first US gaming company to offer wireless Internet access to several of its casino websites. Customers can use WAP phones to book room reservations at six of the company's casino resorts, as well as access information about gaming and entertainment. MGM Mirage also has an offshore Internet casino license and is currently choosing its computer systems. Obviously MGM wants to be ready for the near future.

Payment Systems

The Alatto report regards the single biggest challenge to m-gambling is the processing of payments-both payments-in for wagers and payments-out for winnings. Without working out the nitty-gritty, the report outlines where it believes the solutions lie:

"Premium SMS represents a secure and convenient payment breakthrough for low value wagers such as lottery tickets. For more serious gamblers, a gambling account separate from the mobile device account will be the preferred solution in the short term. The gambling account can be replenished either by vouchers (like pre-pay mobiles) or by credit/debit card over a fixed line phone."

A UK-based company, Junction20 has recently launched a reverse-billed SMS payment solution called MobilePay which is the kind of system Alatto is talking about.

In an interview for ElectricNews.net, Dr Whelan said of SMS that "It opens up the gambling market for people who probably don't have access to the fixed Internet or may not have a credit card. In addition, we are increasingly seeing that more people, particularly in Southern Europe, have access to mobiles than they do to the Internet." China Mobile, which has over 100 million customers, has recently allowed its users to buy lottery tickets via SMS.

In addition to the SMS option, Whelan continued, "Once the likes of Visa and MasterCard come onboard and effective payment solutions become available then I expect mobile gambling to become one of the main drivers of mobile commerce." Perhaps he should have said IF Visa and MasterCard come onboard...

Same Old Same Old

In March, the US House Judiciary subcommittee on crime voted unanimously to approve an update of the Interstate Wire Act of 1961 (18 U.S.C.1084) which bans interstate betting. That amendment makes it clear that the Wire Act applies to Internet and other new technologies as well as telephone lines. So wireless is not going to be exempt from the Wire Act. However, wireless does have a critical advantage here over traditional Internet gambling, as the Alatto report points out:

"From a regulatory perspective, mobile gambling offers advantages over Internet based gambling. In particular, the unique ability to detect the location of a mobile phone allows the operator to determine if the user is within a jurisdiction where mobile gambling is licensed. This is vital as licensing authorities normally insist that it can be proven that customers are within the licensed jurisdiction."

Alatto also worries that, given the high percentage of pre-paid mobiles used by minors, operators also need to ensure that sufficiently robust authentication is in place to prove that applicants are of legally eligible age. But that problem is no different than in the case of a fixed PC. In general, the legal issues facing m-gambling vary little from the traditional Internet gambling case, except that global positioning may prove a very significant advantage that may actually please legislators.

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